Today, TA has become a bit better to understand for beginners. Here’s the complete changelog of patch 15.17 and 15.18.
CONTENT
- Ingame FAQ available (press F8)
- Tutorial for beginners enabled. You will get the chance to complete the tutorial only in your very first TA game.
- Option to disable ingame tips added.
- The loading screen is now giving you advise on how to start your TA game.
- Added tooltips to the voting options.
NON-BALANCE CHANGES
- Basic Unit / Mercenaries / Upgrades tooltips have been rewritten and made easier to understand for beginners.
- Some tooltips have been updated with necessary information.
BALANCE CHANGES
- Zergling melee attack range slightly increased (faster approach)
- Zealot charge range increased
- Diamondbacks are now slowed while they are attacking
- Re-balanced the Siege Tank completely
- Hydralisks hitpoints lowered
- Abomination attack damage decreased
- Banshee separation radius decreased
- HQ detector range increased and turret detector added
- Mutalisk suicide splash area reduced
- Baneling hitpoints lowered
- Reaper sticky bomb damage and splash area lowered
- Laser Hellion attack damage increased
- Upgrade costs of the following upgrades lowered: Movement Speed+ (Zealots), Armor Penetration+ (Zealots), Critical Strike+ (Zerglings), Lesser Bounty (all basic units)
BUGFIXES
- Fixed an exploit that gave players the possibility to get minerals by sending an inquiry when there was no other player in team.
- Fixed a bug that made it possible for players teamed up with an AI player to see the entire map.
- Fixed a hotkey problem with the baneling (explode, unburrow, burrow) and with the HQ (nova, upgrade panel).
- Fixed an exploit that made it possible to gain control over the boss creatures by using Reapers’ permanent control.
- Fixed a bug with the dying animation of Leviathans for low-res players.