Patch 15.17 and 15.18 released!

Today, TA has become a bit better to understand for beginners. Here’s the complete changelog of patch 15.17 and 15.18.

 CONTENT 

  • Ingame FAQ available (press F8)
  • Tutorial for beginners enabled. You will get the chance to complete the tutorial only in your very first TA game.
  • Option to disable ingame tips added.
  • The loading screen is now giving you advise on how to start your TA game.
  • Added tooltips to the voting options.

 NON-BALANCE CHANGES

  • Basic Unit / Mercenaries / Upgrades tooltips have been rewritten and made easier to understand for beginners.
  • Some tooltips have been updated with necessary information.

 BALANCE CHANGES

  • Zergling melee attack range slightly increased (faster approach)
  • Zealot charge range increased
  • Diamondbacks are now slowed while they are attacking
  • Re-balanced the Siege Tank completely
  • Hydralisks hitpoints lowered
  • Abomination attack damage decreased
  • Banshee separation radius decreased
  • HQ detector range increased and turret detector added
  • Mutalisk suicide splash area reduced
  • Baneling hitpoints lowered
  • Reaper sticky bomb damage and splash area lowered
  • Laser Hellion attack damage increased
  • Upgrade costs of the following upgrades lowered: Movement Speed+ (Zealots), Armor Penetration+ (Zealots), Critical Strike+ (Zerglings), Lesser Bounty (all basic units)

 BUGFIXES

  • Fixed an exploit that gave players the possibility to get minerals by sending an inquiry when there was no other player in team.
  • Fixed a bug that made it possible for players teamed up with an AI player to see the entire map.
  • Fixed a hotkey problem with the baneling (explode, unburrow, burrow) and with the HQ (nova, upgrade panel).
  • Fixed an exploit that made it possible to gain control over the boss creatures by using Reapers’ permanent control.
  • Fixed a bug with the dying animation of Leviathans for low-res players.

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