Balance Update

v15.16 is live and brings some balance changes. Marauders and Immortals were way too strong in early game and we will have a look on how the following changes have corrected the imbalance.

  • Costs of all special upgrades adjusted
  • Decreased damage gain of Prismatic Beam Stalkers
  • Decreased initial damage of Explosive Shells Marauders
  • Decreased damage gain of Explosive Shells Marauders
  • Marauders starting hitpoints lowered by 15%
  • Explosive Shells splash area reduced
  • Banshee starting hitpoints lowered by 10%
  • Hero: Nova hitpoints lowered by 18%
  • Immortals attack speed decreased
  • Immortals starting hitpoints lowered by 10%
  • Immortal Shield now reduces incoming damage to 20 (instead of 10)
  • Hitpoints of all mercenary structures lowered by 17%
  • Lyote starting armor increased by 1
  • Boss creatures are now less vulnerable to snipe
  • Fixed the starting minerals of the appropriate vote option to 1250

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