v15.16 is live and brings some balance changes. Marauders and Immortals were way too strong in early game and we will have a look on how the following changes have corrected the imbalance.
- Costs of all special upgrades adjusted
- Decreased damage gain of Prismatic Beam Stalkers
- Decreased initial damage of Explosive Shells Marauders
- Decreased damage gain of Explosive Shells Marauders
- Marauders starting hitpoints lowered by 15%
- Explosive Shells splash area reduced
- Banshee starting hitpoints lowered by 10%
- Hero: Nova hitpoints lowered by 18%
- Immortals attack speed decreased
- Immortals starting hitpoints lowered by 10%
- Immortal Shield now reduces incoming damage to 20 (instead of 10)
- Hitpoints of all mercenary structures lowered by 17%
- Lyote starting armor increased by 1
- Boss creatures are now less vulnerable to snipe
- Fixed the starting minerals of the appropriate vote option to 1250