Further v15 Changes

A new version (v15.6) has gone live for the EU servers.

  • Fixed a bug that let units get out of control
  • Integrated a new optimized bank system due to the dropping issue (including a bank reset)
  • Improved the map initialization triggers for better performance and loading times
  • Heroes are now disabled for the first 7.5 minutes of game
  • Flying mercenaries are now disabled for the first 9 minutes of game
  • Switching and rebuying mercenaries costs now 500 minerals (down from 700)
  • All heroes have become weaker in their attacks but get slightly stronger with attack upgrades
  • Lowered the 5-minute extra minerals and income of event creatures aswell as the overall obelisk income, but raised the income of mercenaries. You gain 1 more bounty for each special upgrade the mercenaries of your opponents have.
  • Raised the bounty of HQs to 750
  • Added a voting option which makes it possible to completely disable obelisks
  • Hero: HT Psi-Storm and Vortex area reduced in size
  • Hero: HT hitpoints reduced to 450 and energy regeneration increased by 30%
  • Broader center ramps
  • Event creatures are now slightly stronger (attack) than before
  • Diamondback, Hydralisk and Mutalisk damage output significantly reduced
  • Other smaller changes and fixes

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>