A new version (v15.6) has gone live for the EU servers.
- Fixed a bug that let units get out of control
- Integrated a new optimized bank system due to the dropping issue (including a bank reset)
- Improved the map initialization triggers for better performance and loading times
- Heroes are now disabled for the first 7.5 minutes of game
- Flying mercenaries are now disabled for the first 9 minutes of game
- Switching and rebuying mercenaries costs now 500 minerals (down from 700)
- All heroes have become weaker in their attacks but get slightly stronger with attack upgrades
- Lowered the 5-minute extra minerals and income of event creatures aswell as the overall obelisk income, but raised the income of mercenaries. You gain 1 more bounty for each special upgrade the mercenaries of your opponents have.
- Raised the bounty of HQs to 750
- Added a voting option which makes it possible to completely disable obelisks
- Hero: HT Psi-Storm and Vortex area reduced in size
- Hero: HT hitpoints reduced to 450 and energy regeneration increased by 30%
- Broader center ramps
- Event creatures are now slightly stronger (attack) than before
- Diamondback, Hydralisk and Mutalisk damage output significantly reduced
- Other smaller changes and fixes