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Respawn merc bug. and few problem.

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Computer1

Beta Tester

  • Posts: 32
  • Joined: 29 Nov 2011, 16:31

Respawn merc bug. and few problem.

Post06 Dec 2011, 17:16

Nishiyamo,i have a question here, in patch 15 you decided that we can choose any merc we want at start,but if i choose air and all other choose merc that only can attack ground then it happens i own them all.


i haven't test this yet but you said: you need 1000 to switch merc and if your merc building is destroyed you only need 500 to get a new,so what i think is if i want switch merc i just destroy my mercenary building and build a new one with half price.

I think this might work but i didn't tried it.

Stalkers Lazer shot does only few damage and you need to click it one by one,can you make a auto cast system on it? it will be nice, Although i already mentioned it.

When Leviathan dies it shows a large leviathan then explode xD is funny.

This is what i know just know.
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Nishiyamo

Site Admin

  • Posts: 65
  • Joined: 19 Sep 2011, 19:21

Re: Respawn merc bug. and few problem.

Post06 Dec 2011, 17:57

You're right about the mercenary structures. It's something I simply didn't think about. For the test I'm gonna set the price of switching and buying new merc to 750. We'll see how this works out.

The Laser Snipe should be done manually, auto-cast would be too easy and of course, too strong.

In a game with 8 players, it is very unlikely that nobody has anti-air units. Good players should know that air units are popular and thus have decent counters at hand. We will see the problems when we're testing.

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